Author Archives: Nicholas.Greene

Angelina: An AI That Makes Video Games

Artificial intelligence is, for all the advances we’ve made, still
remarkably artificial; remarkably limited. Sure, Cleverbot can sometimes
hold a conversation. Deep Blue can defeat someone at Chess. Saya can smile and interact with people around it. 
At the same time, however, there’s something missing – something
integral which all of these constructs grasp at, but can’t quite reach.
Something fundamentally human which we’ve not yet been able to replicate
in an artificial context.