There seems to be an elephant in the room in the world of game
development. It’s a rather ugly creature, painted in shades of moral
gray and black; it bellows about piracy and used games whilst boorishly
lamenting lost sales and the core gamer’s lac…
Angelina: An AI That Makes Video Games
Artificial intelligence is, for all the advances we’ve made, still
remarkably artificial; remarkably limited. Sure, Cleverbot can sometimes
hold a conversation. Deep Blue can defeat someone at Chess. Saya can smile and interact with people around it.
At the same time, however, there’s something missing – something
integral which all of these constructs grasp at, but can’t quite reach.
Something fundamentally human which we’ve not yet been able to replicate
in an artificial context.


